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back dream'sdreams experimental art video by PARALLEL MEDIA - Barbara Doser & Hofstetter Kurt mini DV, 13 min, b&w, pal stereo, 2007 AT |
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world premiere |
Int. Filmfestival Rotterdam,
01/07, Rotterdam, NL |
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austrian
premiere |
Diagonale
- Festival of Austrian Film, 03/07, Graz, AT |
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exhibitions dream´sdreams installation loop installation |
Museoteatro della
Commenda, 16.11. - 09.12.2018, Genova, IT Künstlerhaus, 03.09. - 18.10.2015, Vienna, AT St. Johns College, 16.02. - 01.03.2013, Oxford, GB Kro Art Contemporary, 11. 03. - 30. 04. 2011, Vienna, AT LINOLEUM MOSCOW, Festival for Alternative Animation, Moscow Museum of Modern Art, 15.8.-18.8.07, Room 2, RU |
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festivals | Freewave, 09-13.10.08, Los Angeles, US Image Forum Festival, 21.07.08 12:00, Yokohama Museum of Art, JP Image Forum Festival, 21.06.08 12:00, Aichi Arts Center, Nagoya, JP Int. KurzfilmfFestival Hamburg, 04.06. & 07.06.08, Hamburg, DE Int. Videofestival Bochum, 30.05.08, 18:00, Block 3, Bochum, DE Image Forum Festival, 15.05.08 17:20, Goethe Institut, Kyoto, JP Image Forum Festival, 01.05.08 17:00, Parc Tower Hall, Tokyo, JP backup_festival Weimar, 10/07, Weimar, DE Curtas Vila do Conde, 07.-15.07/07, Vila do Conde, PT |
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screenings | Klub Katarakt, 17.01.09,
Hamburg, DE program "Responsive Eye" curated by Dietmar Schwärzler / sixpackfilm: VIS, Top Kino, 16.05.07, Vienna, AT Programmkino Wels, 20.05.07, Wels, AT |
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synopsis
To dream is to gaze beyond the horizon ... towards an infinitely distant point. … poetic circumscription of technoid video feedback processes conjuring up images as in dreams? dream’sdreams maps out experimentally sequences of dreams generated by video feedback and Moebius Sounds. An abstract image flood of flowing line and waveforms is moving in sound scapes at the event horizon of time to take the recipient beyond the horizon to dream dream’sdreams. The enormous spectrum of interfering image and sound frequencies turns the resulting undifferentiated synchronicity and asynchronicity into an immersive strategy. It is not possible to select from the successive concentration of inductions. So, at the moment of immersion, it is chance that determines perception/dreaming. |
inhalt |
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visuals Output material is a black-and-white video (feedback, 1:55 min), generated with a video camera pointing at the image boundary of a monitor that the camera is connected to at the same time. By “gazing beyond the horizon … towards an infinitely distant point”, a process of feedback is set in operation, where the image boundary of the monitor becomes the event horizon. Through the replication of details, the reduction of image content to its contour lines (coding via synchronous multiplication of image information), the alteration of direction of movement of the image stream; through animation (repeated replication of a video monitor with varying vertical image frequencies), the bisection of image information (separation of the upper picture-half from the lower picture-half), or through the overlay of horizontal and vertical image streams, sequences evolve which ultimately become established like dreams during a period of sleep. |
visuals |
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music The output materials are Moebius sounds. From a single sound track two tracks are generated which run one against the other – this means that one track runs backwards and inverted towards the other, so that the sound being played forwards and backwards sounds identical and the beginning is simultaneously the end. Units of sound are created on the temporal event horizon that correspond to the spatial principle of the Moebius strip (where the upper and lower sides are identical). In the experimental composition of “dreams’sdreams”, loops of Moebius sounds are played in parallel at different frequencies. Their interferences create rhythms of entwined sounds that characterise themselves as elements of a dream and continually re-emerge and disappear. The parallel sound strata are not aligned with respect to their tone colour. They remain raw and noises are created which stimulate access to harmonics and adjacency to the flood of images in dreams. translation: Bob Hewis |
musik Ausgangsmaterial sind Möbius-Sounds. Aus einer Tonspur werden zwei Tonspuren generiert, die einander entgegenlaufen – d.h. die eine Tonspur läuft rückwärts und invers zur anderen, sodass der Sound vor- und rückwärts gespielt ident klingt und der Anfang gleichzeitig das Ende ist. Es entstehen Klangeinheiten am Ereignishorizont der Zeit, die als zeitliche Version dem räumlichen Prinzip einer Möbius Schleife (Ober- und Unterseite sind ident) entsprechen. Bei der experimentellen Komposition von „dream’sdreams“ werden Loops von Möbius Sounds in verschiedenen Frequenzen parallel abgespielt. Ihre Interferenzen erzeugen Rhythmen von verschränkten Klängen, die sich wie Traumzustände charakterisieren und immer wieder auftauchen und verschwinden. Die parallelen Soundebenen werden hinsichtlich ihrer Klangfarbe nicht angepasst. |
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credits concept, direction, realisation visuals sound |
PARALLEL MEDIA – Barbara Doser and Hofstetter Kurt Barbara Doser Hofstetter Kurt |
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support |
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distribution | sales address phone fax url |
sixpackfilm Neubaugasse 45/13, P.O.Box 197 1071 Vienna, Austria +43 / 1 / 526 09 90-0 +43 / 1 / 526 09 92 office(at)sixpackfilm.com http://www.sixpackfilm.com |
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contact address phone |
PARALLEL MEDIA – Barbara Doser and Hofstetter Kurt Langegasse 42 / 8c, 1080 Vienna, Austria +43 / 699 /104 90 782 barbaradoser(at)sunpendulum.at, hofstetter(at)sunpendulum.at |